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The ImageRenderer ain’t Rendering
#DevNotes from building Lagree Buddy
May 13
•
Daniel Hour
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The ImageRenderer ain’t Rendering
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March 2025
Meet SUNDAYS (again)
Reintroducing: the sunscreen tracking app
Mar 20
•
Daniel Hour
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Meet SUNDAYS (again)
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Destro Labs’s best day yet
So, why did it make me so depressed?
Mar 18
•
Daniel Hour
1
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Destro Labs’s best day yet
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Introducing: Lagree Buddy
A hyper-specific Apple Watch app for when you’re actively dying on your Megaformer but are still being told to move slower by the instructor.
Mar 8
•
Daniel Hour
2
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Introducing: Lagree Buddy
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Making my way past the 405
to talk to one of my favorite iOS Developers, Tony Albor
Mar 2
•
Daniel Hour
1
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Making my way past the 405
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January 2025
A melanoma survivor messaged me about my sunscreen app 🤯
And the three takeaways that stood out in our conversation.
Jan 31
•
Daniel Hour
1
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A melanoma survivor messaged me about my sunscreen app 🤯
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December 2024
This was 2024 (in photos)
A professional and personal year in-review
Dec 31, 2024
•
Daniel Hour
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This was 2024 (in photos)
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My friend made an app for his 3-year old
Introducing MightyMovers
Dec 22, 2024
•
Daniel Hour
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My friend made an app for his 3-year old
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November 2024
Reminiscing about the Dark Sky app
I talk to one of the developer's behind everyone’s favorite OG weather app.
Nov 24, 2024
•
Daniel Hour
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Reminiscing about the Dark Sky app
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Gamifying Sunscreen || Part 5: Apple’s In-House Marketing Tools (for iOS Developers)
And how I accidentally burned $87 (and twenty-two cents)
Nov 3, 2024
•
Daniel Hour
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Gamifying Sunscreen || Part 5: Apple’s In-House Marketing Tools (for iOS Developers)
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October 2024
Gamifying Sunscreen || Part 4: Is this an art project or something more?
The past fourteen days have been uncomfortable.
Oct 28, 2024
•
Daniel Hour
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Gamifying Sunscreen || Part 4: Is this an art project or something more?
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Gamifying Sunscreen || Part 3: Ship it!
Before and after photos and a minor confessions.
Oct 13, 2024
•
Daniel Hour
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Gamifying Sunscreen || Part 3: Ship it!
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